Blake Snyder's "finale"



"I love writers" - Blake Snyder


Blake Snyder, enthusiastic screen writing guru, loving teacher and practical structure genius, died yesterday.

His seminars and his most popular book "Save the Cat" (and the only one I've read, by the way) are said to have inspired and enlightened both budding writers and established professionals. Personally, I learnt a great deal from his approach and found his words extremely useful: an excellent starting point and a light to follow when lost in the dark corridors of your own writing.


Snyder had a blind faith in writers, and an unnatural respect for an audience that, as we all should know, expects to enjoy the film they go to see. He wasn't as popular as Michael Jackson, however, so media coverage have been somewhat moderate. And so I felt I needed to do my bit by posting something here and updating wikipedia (and sobbing a little when no one was looking...). After all, he was in fact "a lot of people's Michael Jackson", and his work means a lot to quite a few of us.


I feel the best way of explaining who he was is to leave a few relevant lines directly extracted from the messages on his blog after his passing.


"We'll never know how many bad movies he saved us from"

"I am starting production this month on my feature film that wouldn’t be happening if not for Blake’s book"

"This is very sad. Blake was one of the good guys. Shared his knowledge with everyone and anyone. He’d actually email you back if you had a question"

"Blake was a great writing teacher and the first person who really got me to understand structure, but more importantly he was a really nice man and seemed genuinely interested in his students"

"Blake, you saved more than just a cat my friend. I will truly miss you"

"This reminds me that there is no tomorrow. Only today. Make the most of it"


Which takes me to the end of this post. Whatever and however small it may be, let our work on stories be the best ongoing tribute to his life we could possibly offer.

Damn, Blake, I miss you too, and I never even met you.

Bienvenido al Futuro III: Un Sistema Operativo para el futuro


En esta ocasión voy a dejar de hablar sobre The Entity!! por un momento (pero sólo un momento) para colgar una rápida entrada sobre lo que bien puede haber sido el más importante acontecimiento relacionado con la tecnología de hace unas semanas.


Google ha anunciado que está desarrollando un sistema operativo llamado Chrome OS. Tenia que ocurrir (de hecho, el primer sistema operativo creado por Google ya está funcionando en algunos teléfonos móviles), pero es genial VER cómo ocurre.


Existen bastantes razones por las que este Chrome OS deberia ser una muy buena noticia. Es o debería ser:


  • Un sistema que pone en peligro a Microsoft. La competencia en el mercado es buena. Microsoft y sus productos controlan el mercado porque no hay otra opción. Otros sistemas aún no son lo suficientemente fáciles de usar, baratos o populares, y gran parte de los compradores no los consideran. El logotipo de Google, sin embargo, puede que sea el más fácil de reconocer del mundo. La popularidad de Google les permite competir con la cuota de mercado de Microsoft.
  • Un sistema de bajo costo: La mayoría de productos de Google son simplemente gratis. Otros no lo son, pero incluso estos están disponibles a precios asequibles. Sólo podemos esperar algo similar de su sistema operativo.
  • Un sistema fácil de usar: Una de las principales características de los productos de Google es que son simples de usar. Incluso si uno todavía no sabe cómo usar las funciones complejas, casi cualquiera está listo para utilizar el producto en un par de minutos. Y sin ningún problema.
  • Un sistema para el "ahora": Windows ha sido esencialmente el mismo sistema operativo a lo largo durante toda su historia. Algunas cosas cambian, se añaden otras nuevas, innecesarias características y funcionalidades para poder vender nuevas versiones, pero no hay cambios importantes. Microsoft es una empresa vieja, y por extensión reacia al cambio y la adaptación. Google practicamente nació con Internet. Tratan de diseñar el sistema del futuro. Una plataforma eficiente sin elementos innecesarios acumulados, diseñada para operar "en la nube" ("cloud computing" software y archivos en la red, en lugar de en el disco duro).
  • Un sistema que funciona: Me sorprenderia mucho si aquellos que crearon orden a partir del caos en Internet no hicieran un buen trabajo en su nueva empresa. Cuando uno utiliza las hojas de cálculo de Google, no necesita guardar los cambios. E incluso si el equipo que estamos trabajando estalla, nuestros archivos seguirán estando seguros. Y esto no es una fantasía. Ya existe, ya está ahí, como testimonio de sus metodos. ¿Cuántas veces hemos perdido nuestro trabajo en Windows?
  • Google quiere hacerlo bien. No muy a menudo nos encontramos con una empresa que no tiene necesidad de hacer nada para ganar dinero. Desde los tiempos en los que realmente lo pasaban mal para hacerse un nombre hasta una actualidad en la que no hay una acción más valiosa que las de Google, su motivación ha sido siempre el progreso. La mayoría de las empresas se preocupan por los beneficios de final del año. Pero Google simplemente se preocupara de crear un gran sistema operativo.


Yo no puedo esperar. Y tu? :-)


Bienvenido al futuro I: El viaje virtual



Como hace ya que no lo hago, he pensado
en postear algo que me haga sonar inteligente, para así justificar al menos porque llevo aun estas gafas mías tan feisimas. Ademas ya hace que colgué este mismo post en inglés y tampoco cuesta tanto trabajo traducirlo al espanol, caramba.

Empresas como Google nos empujan hacia el futuro, causando o propiciando cambios que podrían no haber ocurrido de otro modo y cambiando nuestras vidas al mismo tiempo. A veces se trata de un cambio menor. Y a veces es tan importante que a penas podemos empezar a imaginar las consecuencias. Cuando meses atrás use Google Street View para mostrar a una compañera de trabajo las oficinas de nuestra empresa en los EE.UU., su reacción fue "Guau, esto da un poco de miedo". Supongo que sí que da miedo, pero ¿no es tambien genial el hecho de poder "caminar " por cualquier lugar del mundo sin dejar nuestra casa u oficina? (y el hecho de que esto era impensable hace 1 año).


Cobertura actual de Google street view



Y esto es solo el principio de la aventura. A medida que el viaje virtual siga evolucionando y más características sean incorporadas a la experiencia, ¿nos encontraremos algun dia en la situación de tener que decidir si realmente vale la pena viajar a físicamente?

Simplemente imaginemos lo que podría ser el siguiente paso, combinando Street View (o
Google Earth, en su "versión" en 3D) con el concepto de mundos virtuales (como Second life), donde también tenemos un avatar virtual 3D que es nuestra representacion en el entorno virtual. Ahora quedemos en París. Hoy mismo, ¿por qué esperar? Podemos charlar un rato antes de contemplar la Torre Eiffel a todas las horas del dia (por la mañana, el atardecer, iluminada de noche) en cuestión de segundos. Y ya que no estamos sujetos a limitaciones físicas, podemos salir volando (si, volando, como en un video-juego) o teleportarnos al Gran Cañón y pasar allí la noche.

Por supuesto que no es tan sencillo como suena. Se ha intentado hacer esto posible, pero aun no se ha conseguido hacerlo realidad. Los gráficos aún no son tan realistas. Nuestras pantallas siguen siendo en 2D. Los ordenadores aún no son lo suficientemente rápidos, y es molesto esperar a que Google Earth cargue todas las texturas y los edificios de Manhattan. Pero esto es AHORA. Los ordenadores evolucionan rápidamente.

Además, podemos ver y oir, pero no podemos tocar. A los que vivimos lejos de nuestros seres queridos nos encantan las aplicaciones como
skype. Nos encanta hablar con la familia o los amigos sin barreras, o incluso mantener una conversación cara a cara. Pero claro, no es lo mismo que estar allí. a lo mejor ese dia necesitas un abrazo, y todos los avances tecnológicos no serán capaces de ayudarte. Pero -hablando de nuevo de cosas que dan miedo- no veo por qué esto no va a evolucionar tambien. Los guantes que lleva Tom Cruise en Minority report ya estan en el mercado, y los dispositivos de interaccion con la realidad virtual ya tienen bastantes años.





Vale, estos NO son los guantes que yo decia, pero ?a que molan igual? :-)



Llegara el dia, o eso creo yo, en que seamos capaces de dar un beso a alguien desde el otro lado del mundo. O simplemente darnos la mano y sentir la mano de esa otra persona. Ese día, las distancias habran desaparecido por completo, y todo habra cambiado.

Ademas, soy uno de esos soñadores ingenuos que creyeron que a estas alturas ya habria
DeLoreans voladores después de ver Regreso al Futuro II. Es agradable mirar hacia el siempre misterioso manana con esperanzas fundamentadas de poder llegar a ese punto. Es emocionante estar viviendo esta época de cambio tecnológico.

Bienvenido al futuro
.

Welcome to Future III: An OS for the future


I though I'd shut up for a minute about The Entity!! and post a quick entry on what might have been the most significant technology-related event last week.


Google announced that they are developing an operating system called Chrome OS. It was bound to happen (in fact the first OS created by Google is already running on some mobile phones), but it is great to actually SEE it happen.


There are quite a few reasons why this Chrome OS should be very good news:


  • A system that endangers Microsoft. Market competition is good. Microsoft and its products control the market because there's no other choice. Other systems are not yet as user-friendly, cheap or popular, and so are not considered but a great many of the buyers. Google's logo, however, may be the most recogniseable ever. Google's popularity allows them to compete for Microsoft 's market share.
  • An inexpensive system: Most of Google products are simply free. Others are not, but even these are available at affordable prices. We can only expect a good deal on their OS too.
  • A system easier to use: One of the main characteristics of Google's products is that they are simple to use. Even if you don't yet know how to work out complex functionalities, you will find yourself using the product in a couple of minutes. And with no problems.
  • A system for the current times: Windows has essentially been the same OS all along. A few things change, new pretty unnecessary features are added for the sake of additional versions to sell, but nothing major changes. Microsoft is old, and by extension reluctant to change and adaptation. Google was nearly born with the Internet. They are designing the system of the future. An efficient platform with no accumulated clutter, designed for cloud computing (files and software on the web, rather than in your hard drive).
  • A system that works: I'd be very surprised if the guys who created order out of chaos on the Internet did a poor job on their new endeavour. When you use Google spreadsheets, you don't need to save changes. And even if the computer we are working on blows up, our file will still be safe. And this is no fantasy. It's already there, testimony of their ways. How many times have we lost our work in Windows?
  • Google wants to do it well. Not very often do we find a company who doesn't need to do anything to make money. From the times in which they really struggled to move ahead to the current times when no share is more valuable than Google's, their drive has always been progress. Most companies worry about the profit at the end of the year. Google will just be making a great operating system.


I can't wait! You? :-)


THE ENTITY!! is coming (and needs YOU :-)



A half-absurd comedy for both the proud geek and the average human being, The Entity!! is the first film daring to face the long-avoided controversial issue that secretly worries us all: will humankind be, one day, enslaved and ruled by
transgenic mutant vegetables?

The Entity!!, the short film I'm working on at the moment, has it all. Action and drama, humans and vegetables, comedy and showy, unnecessary visual effects. And of course a clearly evil onion, key figure in this ongoing conspiracy. All except one little thing: its eager, large audience.

Here is where YOU can help! (sure, if you want)

Who, ME??
Yes, YOU!

I want to help, but what could I possibly do? WHAT !?
Good question!

  • Option 1, Moral support: Wish that it's a success. Your positive thinking, unlimited supply of hope and various daily prayers will surely help a great deal. If feeling extreme, leave your everyday life, lock yourself up in a faraway monastery and initiate a new existence of meditation and meager meals.
  • Option 2, Word of mouth: You know how much of a technology geek I am: the Internet IS brilliant, but combined with YOUR support and help is even more powerful. So if you like the idea, PLEASE JOIN THE FACEBOOK GROUP (costs nothing, but it'll help a lot! :-) and/or a fan of the Facebook page. Tell someone. Tell everyone! Your family, friends, neighbours... Your dog! Put up copies of the poster at your workplace. Name your firstborn "The Entity!!". Slip the name of the film into random conversations until it gets more famous than "Indiana Jones 5" (yep, they are making it).
  • Option 3, Help with your valuable skills: Can you spare some time? Want to make a movie? Are you into graphic design and a million ideas came up just as you saw the (in your opinion terrible-looking) Internet poster? Do you do 3D? Or 4D? Does your sister has a friend whose father-in law knows someone who heard of someone who has a magazine? Are you an actor? Are you Steven Spielberg? Do you love Facebook, twitter or myspace and would like to do something more creative with it? Do you speak Klingon, Elvish or even some actual language other than English and would love to translate for a film project? All help is welcome, and of course will be credited accordingly once the film is finished.

This is all for now. For the moment, the project is avalable to follow through its Facebook group and an IndieGogo page. Website is also on the making. True, there isn't much information for now. But hey, I was writing this outrageously long post. Give me a break.

Now go, carry on with your life. But remember the importance of what you learnt here today. Humankind might simply perish if you overlook this survival possibility. Yes, you may decide to turn your back on it, and even NOT to watch The Entity!! but you would be foolishly making it easier for THEM to conquer the world.

Thanks in advance for your support! ;-)

Bienvenido al futuro II: La experiencia sin controles



O "Microsoft aún no está muerto del todo" :-)


Siempre es emocionante encontrarse con nuevos proyectos dispuestos a catapultarnos hacia el futuro. Como ya he dicho antes nuestra manera de interactuar con la tecnología está evolucionando rápidamente, y me acabo de encontrar con un ejemplo que ilustra esto perfectamente.

Microsoft está desarrollando un sistema de juego sin controles para su
Xbox. La una vez revolucionaria Wii es ya cosa del pasado.



Sólo estoy en desacuerdo con el comentario al final, y con lo que
Steven Spielberg (del que por otra parte me gusta casi todo lo que hace) implica. Esto no es sólo "un punto clave en la inductria del entretenimiento", creo que difícilmente se puede comparar con lo que el Cinemascope o el sitema Imax significó para el cine, y que ciertamente no se limita a experiencias de juego. Ya sea mediante la aplicación a tareas de nuestra vida diaria o los mundos virtuales, el sistema tiene potencial para cambiar la interacción entre máquinas y seres humanos completamente.

Siempre feliz de estar viviendo esta época :-)

En cualquier caso, ved el vídeo (aunque esté en inglés). En serio. Sólo ver al friki con las gafas de sol ya hace que valga la pena.


Welcome to Future II: Controller-free experience!



Or "Microsoft is not dead quite yet" :-)


It's always exciting to come across new projects willing to catapult us toward our future. As I mentioned before, our ways of interacting with technology are evolving rapidly, and I just came across an example that illustrates this perfectly.

Microsoft is
developing a controller-less gaming system for their Xbox. The once revolutionary Wii is a thing of the past.



I do disagree with the comment at the end, and what Steven Spielberg (as much as I love nearly everything he does) implies. This is not only "a landmark in computer entertainment", I think this can be be hardly compared to what Cinemascope or Imax means for films, and that certainly doesn't limit itself to gaming experiences. Either by applying it to our everyday tasks or to virtual worlds, the system has potential to change machine-human interaction completely!

Always happy to be living this era :-)

In any case, watch the video. Really. The geek with the sunglasses alone makes it worth it.

Welcome to the Future I: Virtual travelling



Because it's being a while now, I thought I'd post something clever-sounding today, so that I can justify why I'm still wearing those horrible glasses of mine.

Companies like Google push us through the future, causing or facilitating changes that could not have happened otherwise and changing our lives at the same time. The change is sometimes minor. And sometimes we cannot even begin to imagine the implications. When months ago I used Google Street View to show a colleague our company's offices in the USA, her reaction was "Wow, this is scary". It is scary, I guess, but isn't it also beautiful the fact that we can walk around the world from our office/home? (and that this was unthinkable 1 year ago?).



And this is hardly the limit of the adventure. As virtual travelling keeps evolving, and more features are incorporated to the experience, may we one day see a situation in which we have to decide whether it's really worth it to physically travel?

Let's just imagine for a second and go one step further. Combine Street view (or Google Earth, for the 3D version) with the concept of virtual worlds (like Second life), where we also have a virtual 3D avatar who "plays us" in the virtual environment. Now, let's meet in Paris. Today, why wait? Let's have a nice chat there before contemplating the Eiffel tower in all the possible lights (morning, dusk, illuminated in the dark) in a matter of seconds. And since we are not subject to physical limitations, let's fly (yep, fly, just like we would in a video game) or teleport to the Grand Canyon and spend the evening there.

Of course it's not that simple. Attempts have been made at making this possible, but no clear success as emerged of them. Graphics are not yet that realistic. Screens are still 2D. Computers are not yet as fast, and it is annoying to wait for Google Earth to load all the buildings and textures in Manhattan. This is NOW though. Computers evolve quickly.

Also, we see and hear, but we cannot touch. We all who live away from our loved ones love applications like skype. We love talking to our family or friends without barriers, or even have a conversation face to face. But it's not quite as good as being there, right? You may just need a hug that day, and all the available technology won't be able to help you. But talking about scary, I don't see why that too won't evolve. Tom Cruise's Minority report dream gloves for computer interaction have already been made. And virtual reality interaction devices are by now an old friend.



Ok, these are not the gloves I was talking about, but isn't it as cool? :-)


I believe one day, we will actually be able to kiss someone from the other side of the world. Or simply shake hands and actually feel it. That day distances will have disappeared, and everything
will have changed .


Also, I'm one of those naive dreamers who really believed we'd have flying DeLoreans by now after watching Back to the Future II. It feels very good to be able to look towards the ever-mysterious tomorrow with documented hopes that we might get there after all. It's exciting to be living this age of technological change.

Welcome to the future.

The joys of feedback



Interestingly, sometimes people see films in a radically different way. Just yesterday, I got a completely different perception of Dan Brown's latest film adaptation to those of the two friends I watched it with (fact which incidentally led to quite an enjoyable debate).

It's not surprising that the feedback I'm receiving from the people that are kindly reading the shortfilm I'm working on
(thanks for that!) is so varied too:

- "I don't know what you want to say".

- "The characters' motivations are weak".

- "What script? Mnn, probably went to my spam folder" (where it belongs, he seemed to say, silently).

- "Have you ever heard about script conventions?".

- "Have you ever heard about grammar?".


Not all have been as positive, though:

- "You should be in a mental hospital".


In short, a very useful eyes-opening feedback that I will be using to get to a third-draft (and hopefully last) stage.


In the mean time, I keep struggling to finalise the DVD of "It did happen" ("Eso que pasó"), which seems to be encountering all the possible difficulties in the history of having difficulties when making DVDs.

If you don't believe DVDs are evil, ask this man.
He just spent several hours wrestling violently
with the DVD of the picture, before immobilising it
with the popular Vulcan finger pinch.


I have also been busy with drafting the storyline for the online comic book I mentioned here. In principle, the whole thing will have no dialogues, which is quite challenging. As I understand that this affects every single scene and try to find my way around explaining things in a different way, my heart -unreasonable as ever- hopes the results will eventually be good!

Thanks for reading.


Writing is rewriting


"The first draft is always shit" - Ernest Hemingway


Out of the three shortfilm scripts I had started, I decided on the one that I'm most comfortable with and seemed to provoke a better reaction in the people I told about it. By far the weirdest too. A half-absurd (and only half!) comedy with sci-fiction overtones told for both the geek and the average human being.

At this point, two aspects potentially differentiate "The Entity!!" from the average short film: the undeniable attractive of the exclamation marks in its working title (which at the same time would avoid undesirables copyright issues down the line with a similarly-titled old film) and the fact of portraying the most surprising life form in modern film history. Or maybe not.


I hadn't written a short film script in years. At least, not with the idea of actually finishing it. Taking notes and throwing words and characters onto a paper sheet (or the ever-practical cofffe shop napkins) is one thing; writing drafts, fixing what doesn't work and slowly, painfully progress through weak dialogue and blurry characters, another completely different. Writing is rewriting, they say.

In my attempt for understanding what the hell I was trying to do when I wrote the previous version of the script, and clevery moving away from the computer screen I'm spending so many hours with in any case, I decided to put my lovely wall to good use.



Since I wrote "La Sopa" ("The Soup") and "Eso que paso" ("It did happen"), through writing unfinished scripts, short stories and the occasional comic-book, I've become a freak of structure. Laying out your story bit by bit is a great way of seeing where the plot gets boring, or where the hell your characters are going (they'd better go somewhere). It also helps a lot when seeing the need of merging scenes (once you realise in horror that they both should have actually been the same scene in the first place!) or, when necessary, weeding scenes out in bitter tears.


In short, the second draft is now ready, no one got killed in the process so far and I'm enjoying tremendously. And while I leave it aside for a while I'll be starting doing some calcs for the budget.

Soon, from any sort of funding I can qualify for to the less glamorous-still-effective begging down your local grocery store, chances are that I will be trying anything and everything.


Thanks for reading.