
The storytelling masters

Expectations versus Experience

Not again
Every now and then, I hear that statement again:
"Animation is for children"
And there I go, trying to explain again that animation is just a way of generating visuals rather than a genre in itself, or a ticket to a specific kind of audience. I'm usually too busy finding the statement unbelievable and going mental with it, though, as to be able to convey the idea convincingly. Or even intelligibly. So I thought I should just give a couple of examples here. If you have that look of "doh" in your face right now (meaning this too is a fundamental truth to you!), you don't need to keep reading. Go and see an animated film or something.
Hanna Montana -to use quite outrageous an example- clearly isn't an animated film, but despite being live-action we can hardly say it's for adults and children alike. The animated film The Incredibles, however, a film that I personally consider one of the best ever made, is NOT for children only. It is appealing to children, of course, but they won't be able to grasp the subtleties of a married couple arguing, or understand how frustration and nonrecognition may lead someone to become a very specific kind of person. They will probably just see a bad guy there.
It's simple: you can shoot actors with a camera, or take pictures, or render frames of computer-generated characters. Or use any other method, existing or to come. It doesn't really mind, they all need an script as badly. And it is this script (the storyline, the dialogue between the characters, the characters themselves, the tone!) that will determine how "adult" the film will eventually be.
I finish with what I think is a relevant video. The moments in one of the episodes of the wonderful excuse-me-not-only-for-children Justice League TV series in which Superman's colleagues react to his sudden death and one of his closest friends gives a speech during the funeral. It's as good and emotive as that of live action films such as the famous Four weddings and a funeral one. And just in case it counts, it may give you "adult" goosebumps too.
And then of course there is Harry bloody Potter. But I rather not go there right now. Maybe some other time.
Wall-e
They would never let us down.
Pixar, the production company responsible for diamonds like Toy Story, Finding Nemo or The Incredibles, keeps doing it. They keep making compelling human stories with each of their films. And they do it with all of us in mind, knowing what we like, how we understand stories, what is too obvious and must be discarded, or what is too clever and might go overlooked. How we react to what happens on the screen. They know their job. After decades of film making, we should be able to delight our senses with this level of craft all the time, to find that our likes have been learnt from and respected for making the next film in line. But the reality is different, and the nature of the business often causes the beautiful entertainment side of it to be undervalued. The capability of keep respecting us as spectators, rather than any other compliment that I could try to fill this article with, is what makes Pixar special.
Wall-e, the most tender and human of all the robots, lives his adventure among a full set of human and robot characters that move us, make us hold our breath, smile and laugh out loud. Some of them, we only see for seconds, but even so, they often become a story in themselves, and rarely aren't examples in characterisation.
Nothing to say about the 3D itself. As usual, Pixar makes it all believable. And this is the greatest achievement. The animation becomes reality and, when it comes to characters, beautiful performance. Computer generated actors will have to qualify for an academy award one day if we want to make this world a little bit less imperfect, just like Wall-e attempts to do with its ending moral in the film.
Wall-e is one the films one can't miss. However, despite its brilliance, the incredible The Incredibles is still the best Pixar ever made. To me anyway. Maybe it's the patent division between the two parts of the film in Wall-e (although it doesn't affect the rhythm greatly), or maybe it's just a personal priority for the genre. By the way, when I wrote the review for The Incredibles, the article turned into an ode in the end too...
The incredibles
“The Incredibles” is the last CG film (completely generated by using computers) made by Pixar, who already surprised us with “Toy Story”, “Monsters Inc.” and “Finding Nemo”. As any Pixar film, this is a movie which appears to be sometimes a very funny comedy, sometimes a moving story capable of touching the toughest spectator. And, as any Pixar film (it doesn't matter if they use toys, bugs, monsters, fish or super-heroes) it remains a powerful story about relationships between human beings.
This time, they tell the story of a family of super-heroes using lots of references to super-hero movies, TV serials and comics, as well as adventure films. “The Incredibles” delights our senses with a powerful script full of sub-plots brilliantly treated, including several relationships inside the family (Mr. Incredible and Elastigirl’s love, parents and siblings, children's problems) which are easily believable as well as amazingly familiar.

By combining virtual people and real actors’ voices, the characters (all them, not just the main ones, but every single one) end up having more personality than many human actors: nice characters whom we get attached to and whom we worry about. Their bodies and faces make us believe in them and create a favourable atmosphere for humour. Pixar accomplishes the most difficult thing in this kind of movie: credibility. And this is the point: when a character is beaten, we know it hurts; when a character runs, we know he's going fast. When a door is opened, a train is trying to stop and people or objects are falling, we are sure that they are all heavy, as if they were real elements. From the character's expressiveness to the fanciest effect seen in the film, Pixar’s animators and programmers achieve the impossible.
Completely believable hair, muscles and fabric, including several costumes per character (for the first time in a movie like this). Explosions, water, explosions in the water, lava, ice, shattering windows, energy fields, invisibility effects, light beams, plane reactors, robots… everything is possible, even stretching human limbs. We have no reason to not believe in it because it’s very well done.
In regards to music and lighting, the film opts for a colourful environment typical of old-fashion comics and Saturday morning cartoons which turns into a James Bond-like environment as the story moves forward. Of course, every effect related with light and used to personalize each moment of the film (daylight, dust, clouds, fog) is perfectly created.
The “60's 007”-like look is reflected as well in the multi-location design of the film. From the interior of a volcano to the open sea, from remote forests to common cities, we visit many different beautiful sceneries. Furthermore the director consistently uses the camera intelligently throughout each set (he seldom overuses the fact that everything is 3D to take odd shots), so we don’t have to see spectacular yet absurd views.
It’s difficult to decide if “The Incredibles” is only one of the best animated movies so far or it’s one of the best super-hero films ever created as well. Whatever the case, this is not a story just for kids. In fact, this is the first PG (Parental Guidance) movie made by Pixar. And this only means that parents will enjoy as much as their children. Or perhaps even more.
So, technical perfection, an enjoyable story and tons of fun in a film which maybe is a bit long -for an animated movie- but is incredible in all other respects.
