Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts

Reaction


After months working on it, I am struggling to stay focus on the script of my next feature film at the moment. Which is why I thought it would be a great moment to share the link to my last science fiction short film, REACTION. That's right. Hope you enjoy it!



For those speaking Spanish, there is also version with Spanish subtitles. For those speaking other languages, well, good for you. And your CV. Probably. If you do understand English but still enjoy subtitles, click on this one.

Actually -if not anything else- the short it is a good, representative example of what I attempt to achieve in terms of genre and style with the next film. So not completely unrelated.

Writing is procrastinating.

Rise of the planet of the apes

Effects + Heart = Movie goodness. Yes, please.


It's exciting to see the fruits of the latest technology applied to movies. In this case, Avatar's big push in motion capture technology, with which the actors can capture body and face performance, allows the "Planet of the Apes" sequel to exist.

The danger is to learn to use this new technology integrated in the storytelling process. Looking at the trailer, it looked a bit like the tragic "I, robot", with Apes replacing the hordes of robots. Except for a couple of images, which encouraged me to go see it, and eventually enjoy it enormously.

The greatest archievement is to me that you root for the main character, a bloody monkey, to the point that you side with him against humans (the little bastards). Apes are in the movie more human than humans, just as in other good stories has happened with robots (Wall-e, Johnny 5), monsters (Hulk, King kong) or aliens (E.T. or this guy). Easy. By doing this rather than trying to trick the audience, the achieve effects that enhance the story instead of replacing it (films like "Hellboy 2", "Clash of the Titans"* or the "Transformers" eternal sequels spring to mind now), and that's why, I believe, certain sequences, which would have otherwise been just a way how showing off much money the movie had, work so well and so honestly. I personally loved the helicopter moment, you'll now when you see it :)


Click HERE if you want to see a special-effects-featurette.
Don't click on it if you don't, that would be silly.


Sure the writers took to some licenses in the story, but the final result is good enough as to want to ignore those bits. Only the feeling that the story wasn't going as far as it could have stopped me from loudly cheering at the end. It seems it was thought up as a trilogy. Well, ok they earned that. As long as we don't go back to battles of giant robots destroying cities for cosmical reasons.

Bring it on.


Niceties aside, "Clash of the Titans" is still the worst movie in modern times in my book. Its sequel, now on the making, means a step back in human evolution and will probably end up destroying the world at least twice.

The storytelling masters



Finally! Pixar's is going for "Best Picture" at the next edition of the oscars with "Toy Story 3". Not "Best Animated Picture", which they should already get by default, but the big "Best Picture" award.

And in my always humble although occasionally loud and overexcited opinion, if Pixar wants the Oscar they should be able to just have it. Not only is TS3 the best movie of this year (and one of the best movies of all time), when it comes to making movies, there really is no one else better than Pixar.


The audience has spoken, TS3 is the biggest box office hit of the last months. But of course, this can't be the only reason. It is a long time ago now that Pixar has gone beyond the boundaries of animated movies to find themselves a place between those who can tell stories better than the rest. Better, in fact, than anyone else. Pixar's professional policy to create only the best stories and to care for the audience is worth this award and more. It is not very often that one sees grown-ups laughing out loud, jumping at the edge of their seats and then crying their eyes out in the same movie. That's the emotional journey that we should always get with our ticket, and that sadly we don't. Why? Pixar are those guys who haven't forgotten what a good story well told should be like.

Oh. And trying and compare it with "Inception" is just obscene. There, I said it.

Expectations versus Experience


In the words of William Goldman, "nobody knows anything". It's interesting how sometimes you go watch a film expecting brilliance and finding disappointment, or the other way around. You never know. The fact that it may happen at all levels -and with any budget- is to me kind of refreshing, and I just wanted to give a quick example with 3 of the latest films I've seen.


Inception: A film I couldn't wait to see and that most people seem to love for reasons that escape my comprehension. A superb idea brought down by the unnecessarily numerous rules imposed by the writing and the endless explanatory movie-stopping sequences. Dreams where possibility is purely a reflection of physical forces and not human, limitless imagination. A spectacular visual effect-packed feast wasted in a merely passable experience. An experience, however, instantly turned into religious dogma by the touch of Saint Christopher Nolan, the man who made the first realistic superhero movie (apparently, the ones before don't seem to count) and became a god in the process. In short, you expect 9, get just a 5... Oh well.

The A-Team: A film I wasn't so excited about but I HAD to see (it's the A-Team, yey!). You can tell has been done for the fans, crafted with love and respect for the original characters and the TV series. Not perfect at all, but thoroughly enjoyable. See? Expect 4, get at least 8! Lovely.

And of course there's Pixar. As usual, beyond any labels or classifications. You expect 10, you usually get 12. Damn it, Toy Story 3 is a film so brilliant that makes you both laugh out loud and cry your eyes out in less than 2 hours. A story that you experience intensely, caring about the characters and living it all with them. That's what cinema should be all the time! All that despite being a 3rd part. A 3rd! Seriously, who else can make not a great 3rd part, but even an acceptable one?

You can't beat Pixar. That's the moral here, I guess. Or maybe not.

Not again



Every now and then, I hear that statement again:


"Animation is for children"


And there I go, trying to explain again that animation is just a way of generating visuals rather than a genre in itself, or a ticket to a specific kind of audience.
I'm usually too busy finding the statement unbelievable and going mental with it, though, as to be able to convey the idea convincingly. Or even intelligibly. So I thought I should just give a couple of examples here. If you have that look of "doh" in your face right now (meaning this too is a fundamental truth to you!), you don't need to keep reading. Go and see an animated film or something.


Hanna Montana -to use quite outrageous an example- clearly isn't an animated film, but despite being live-action we can hardly say it's for adults and children alike. The animated film The Incredibles, however, a film that I personally consider one of the best ever made, is NOT for children only. It is appealing to children, of course, but they won't be able to grasp the subtleties of a married couple arguing, or understand how frustration and nonrecognition may lead someone to become a very specific kind of person. They will probably just see a bad guy there.

It's simple: you can shoot actors with a camera, or take pictures, or render frames of computer-generated characters. Or use any other method, existing or to come. It doesn't really mind, they all need an script as badly. And it is this script (the storyline, the dialogue between the characters, the characters themselves, the tone!) that will determine how "adult" the film will eventually be.


I finish with what I think is a relevant video. The moments in one of the episodes of the wonderful excuse-me-not-only-for-children Justice League TV series in which Superman's colleagues react to his sudden death and one of his closest friends gives a speech during the funeral. It's as good and emotive as that of live action films such as the famous Four weddings and a funeral one. And just in case it counts, it may give you "adult" goosebumps too.




And then of course there is Harry bloody Potter. But I rather not go there right now. Maybe some other time.

Madagascar: Escape 2 Africa


Alive.


Two things make Madagascar 2 stand out from the usual offer of 3D animation films. The script and the performances (performances? excuse me? I though it was a “cartoon”??). I'll start by the second one instead of the first so as to test if you are alert and engaged, while adding a bit of chaos.

The characters no longer seem to be animated as such at any point. Instead, they now look a lot more natural, and act and move as naturally and effortlessly as yourself (unless of course you are one of those couch potato persons, in which case you can consider that they would easily beat you at that). We often find them trusting comments to other characters, and struggling with their emotions. At times, they even look like their voice actors (I'm certain Ben Stiller would move LIKE THAT if he was a lion). They are alive.



As for the script, we are presented with an enjoyable story with overtones of friendship, love and family. Don't throw up yet. They manage to make it enjoyable and not too cheesy, and top it up with a couple of the most beautifully dialogued scenes seen so far not just in an animated film, but in any film. And this is the key.


3D films have come a long way. More and more, secure in satisfying technological frames by now, 3D-film filmmakers seem to concentrate more and more in something else apart from the animation and the looks themselves, which can only be beneficial for the audience. I see Madagascar 2 as a potential milestone in animation, just as Toy Story 2 -the first script for one of these films to win a Golden globe for best comedy/musical- or, of course, The Incredibles -whose script was also nominated, this time for an oscar, unfortunately but fairly lost out to the exquisite Eternal sunshine of the spotless mind, only against another giant could The Incredibles fall!-. Moreover, this existing technological situation, combined with animators' skills and creativity, is meant to keep providing us not only with lots of animation films to come, but with good films. Closer and closer to this academy award for “3D character performance” now.


And yes, the rest is all as expected (I now, I digress). Like in the first "episode", fun characters, simple but very personal visual style and very fast pace. There always seem to be something happening, and the camera is always there to capture it. Go watch it.


Madagascar


(IMPORTANT: This is an old review. No matter how fast you run, it won't be showing at the local cinemas when you get there. You can always get in on DVD though...)


By using the same vivacious and quick style present all over their previous blockbuster “Ice Age”, Twentieth Century Fox’s latest picture offers another simple –but still fresh and effective- story with a handful of animals as protagonists.


“Magascar” combines numerous enjoyable moments (above all those involving the hilarious penguins’ activities, which really make us laugh) with a few others, kind of dull and boring (that we secretly feel were not needed).



The 3D characters and the environment, like in a two-dimension cartoon, don’t look real, but didn’t mean to, either. Still, the chosen abstraction works, showing roles that, despite not being human, look familiar and believable to our eyes. All encapsulated into a scarce-in-details atmosphere which also works out.


Except for some easy jokes about cartoon-like falls and blows, which actually happen in a couple of occasions, the movie holds itself on a neat and clear storyline, dressed with very few sub-plots. It almost reaches unexpected deepness, however, but apparently the reflections such an event would have led us to would not have been appropriate for a U-classified (suitable for children) film.


So fun that does not go any further then, but is absolutely worth enjoying.


Wall-e


They would never let us down.


Pixar, the production company responsible for diamonds like Toy Story, Finding Nemo or The Incredibles, keeps doing it. They keep making compelling human stories with each of their films. And they do it with all of us in mind, knowing what we like, how we understand stories, what is too obvious and must be discarded, or what is too clever and might go overlooked. How we react to what happens on the screen. They know their job. After decades of film making, we should be able to delight our senses with this level of craft all the time, to find that our likes have been learnt from and respected for making the next film in line. But the reality is different, and the nature of the business often causes the beautiful entertainment side of it to be undervalued. The capability of keep respecting us as spectators, rather than any other compliment that I could try to fill this article with, is what makes Pixar special.


Wall-e, the most tender and human of all the robots, lives his adventure among a full set of human and robot characters that move us, make us hold our breath, smile and laugh out loud. Some of them, we only see for seconds, but even so, they often become a story in themselves, and rarely aren't examples in characterisation.



Nothing to say about the 3D itself. As usual, Pixar makes it all believable. And this is the greatest achievement. The animation becomes reality and, when it comes to characters, beautiful performance. Computer generated actors will have to qualify for an academy award one day if we want to make this world a little bit less imperfect, just like Wall-e attempts to do with its ending moral in the film.


Wall-e is one the films one can't miss. However, despite its brilliance, the incredible The Incredibles is still the best Pixar ever made. To me anyway. Maybe it's the patent division between the two parts of the film in Wall-e (although it doesn't affect the rhythm greatly), or maybe it's just a personal priority for the genre. By the way, when I wrote the review for The Incredibles, the article turned into an ode in the end too...


The incredibles


(IMPORTANT: This is an old review. No matter how fast you run, it won't be showing at the local cinemas when you get there. You can always get in on DVD though...)


Incredible indeed!


The Incredibles” is the last CG film (completely generated by using computers) made by Pixar, who already surprised us with “Toy Story”, “Monsters Inc.” and “Finding Nemo”. As any Pixar film, this is a movie which appears to be sometimes a very funny comedy, sometimes a moving story capable of touching the toughest spectator. And, as any Pixar film (it doesn't matter if they use toys, bugs, monsters, fish or super-heroes) it remains a powerful story about relationships between human beings.


This time, they tell the story of a family of super-heroes using lots of references to super-hero movies, TV serials and comics, as well as adventure films. “The Incredibles” delights our senses with a powerful script full of sub-plots brilliantly treated, including several relationships inside the family (Mr. Incredible and Elastigirl’s love, parents and siblings, children's problems) which are easily believable as well as amazingly familiar.


By combining virtual people and real actors’ voices, the characters (all them, not just the main ones, but every single one) end up having more personality than many human actors: nice characters whom we get attached to and whom we worry about. Their bodies and faces make us believe in them and create a favourable atmosphere for humour. Pixar accomplishes the most difficult thing in this kind of movie: credibility. And this is the point: when a character is beaten, we know it hurts; when a character runs, we know he's going fast. When a door is opened, a train is trying to stop and people or objects are falling, we are sure that they are all heavy, as if they were real elements. From the character's expressiveness to the fanciest effect seen in the film, Pixar’s animators and programmers achieve the impossible.


Completely believable hair, muscles and fabric, including several costumes per character (for the first time in a movie like this). Explosions, water, explosions in the water, lava, ice, shattering windows, energy fields, invisibility effects, light beams, plane reactors, robots… everything is possible, even stretching human limbs. We have no reason to not believe in it because it’s very well done.


In regards to music and lighting, the film opts for a colourful environment typical of old-fashion comics and Saturday morning cartoons which turns into a James Bond-like environment as the story moves forward. Of course, every effect related with light and used to personalize each moment of the film (daylight, dust, clouds, fog) is perfectly created.


The “60's 007”-like look is reflected as well in the multi-location design of the film. From the interior of a volcano to the open sea, from remote forests to common cities, we visit many different beautiful sceneries. Furthermore the director consistently uses the camera intelligently throughout each set (he seldom overuses the fact that everything is 3D to take odd shots), so we don’t have to see spectacular yet absurd views.


It’s difficult to decide if “The Incredibles” is only one of the best animated movies so far or it’s one of the best super-hero films ever created as well. Whatever the case, this is not a story just for kids. In fact, this is the first PG (Parental Guidance) movie made by Pixar. And this only means that parents will enjoy as much as their children. Or perhaps even more.


So, technical perfection, an enjoyable story and tons of fun in a film which maybe is a bit long -for an animated movie- but is incredible in all other respects.


Robots


(IMPORTANT: This is an old review. No matter how fast you run, it won't be showing at the local cinemas when you get there. You can always get in on DVD though...)

”Robots”, the latest 3D production by “Twentieth Century Fox”, is built on a too obvious and little original story which eventually turns out to be only and excuse to fill the screen with lots of colourful robots during almost two hours.


It’s a true shame when something like this happens. The audience is asking for more and is actually able to absorb much more content. And since this need doesn’t disappear during the movie –because the script is too simple, like it was only meant for our kid brother- we appreciate the always amazing 3D environment but don’t enjoy it as much as we should.


Still, the film offers some hilarious moments, until we bitterly find out almost all the jokes are based on the fact that the characters are living machines and start to hate them. Again, this helps us to unconsciously switch our attention to different things; like the music, for instance (which is really enjoyable, by the way, but this is beside the point).



The messy cast contains millions of unnecessary characters, each of them with a different colour, slightly different shape and seldom showing more than one sign of personality. The good guys are kind and pleasant and have many merry friends; the bad guys have no feelings and of course no friends. Inside this context the audience doesn’t get to believe in them, since neither of them seem to have powerful motivations nor even show a different facet at some point.


On the other hand, our senses are delighted by a feast of 3D graphics, credibly created and satisfactory animated (along the lines of the fast and vivacious “Ice Age”). After a while, however, so many robots on the screen at the same time become tiring and pointless, as it happened before even with the numerous armies of evil creatures in the multi-award-winner “The lord of the Rings”.


As a computer-generated film, we must say that, although the 3D effects are in general believable (except maybe that oil which doesn’t convince completely…), “Robots” is not as daring as other recent products in regard to virtual effects development. By the time it was released, “Shrek” came up with the best liquid effects; “The Incredibles”, along with many other improvements, contained the first attempt to use create human character for the whole cast. But, what is it that “Robots” has to offer as its new and revolutionary contribution?


When the script heavily arrives at the ending, we are given the oldest and most overused message of the film history: “Be yourself”. Unfortunately, we are quite fed up with the movie in question by then and feel our intelligence has been insulted in some way. I wonder if even the little kids won’t feel the same.


In short, few surprises in a film which probably shouldn’t have been made and undoubtedly deserves oblivion.


Limited limitlessness: the invisible barrier

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It all starts. It may take a couple of hours to find your way around. Eventually, though, you find yourself talking to someone, or touching that whatever-it-is object over there.

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- SIM OWNER: Hey! You can´t be here without wearing a combat HUD!
- POOR NOOB: Sorry, a what?
- SO: Did you not read the notecard?
- PN: I don't know what you are talking about, dancing is the most complicated thing I've learnt so far...
(Noob dances)
- SO: Are you laughing in my face??
(Noob is ejected form the parcel and permanently banned)
- PN: Hey, wait, wait! What is going oooooon!?

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Have you ever experienced something like this? If you are new to SL, you probably have, in some way or another.

Ever since I started wandering around Second Life, I had mixed feelings about the world and their inhabitants. On the one hand there were all the good (amazing!) things that SL provides us with: a plataform for global communication, a magical place where to turn dreams into (virtual) reality... On the other, I noticed an awkward “something”, silently inherent to the residents and their particular spots: the smell of private property, human liking for possession and prohibitions.

At this stage of development, I don't think there are many people left thinking that the economic dimension of SL has not contributed greatly to its success. This economic dimension entails, of course, private property, boundaries and numerous constraints to the potential of a virtual existence. And this is also why we should not forget that the world itself belongs to every single resident when lifting barriers to seal our properties off. After all, what is the point of being able to fly if you keep running into invisible walls which destroy the illusion of freedom?

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Also, if you are a sim owner and would like visitors to act according to your rules, remember to make them logical, practical and actually possible to obey. Find the way of making it easy for people to "walk" around your place, don't just overuse your power over your own sim for the sake of it. Above all, don't make your guests (sure they are!) remember an awful experience they won't like to repeat.

Let us control our (real life) impulses for (real life) needs that are not necessary in SL and keep it open and magic. As anything new, learning SL may be hard. Let us try to make it enjoyable for everyone, including the newcomers, and not more complicated.

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Enjoy and let enjoy.

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¿Second Life? ¿¿¿Y eso qué es???

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Para aquellos que pueden no saberlo, Second Life (SL) es un mundo virtual. Aunque no sea primero ni el único, es, hoy en día, el más popular. SL es un "lugar" al que cualquiera puede acceder a través de la web, y donde se puede establecer una presencia permanente. Una vez allí, se puede no sólo interactuar con los elementos a nuestro alrededor, sino también crear otros nuevos. Se puede encontrar gente de todas partes del mundo, comunicarse con ellos y compartir todo tipo de experiencias.



En este blog exploraré el emocionante desarrollo de este nuevo mundo desde mis intereses personales (rodaje de películas, educación, idiomas, tecnología,...) y quiero hacerlo de forma comprensible, esperando que todo el mundo pueda sacar algo de estas líneas que pueda serle útil en el ambiente -a veces muy complicado- de SL. Intenta de crear dos copias de todos los escritos y escribirlos tanto en inglés (el idioma que utilizo a diario) común español (mi lengua nativa).
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Lo que es más importante, creo que SL -al igual que cualquier otro futuro mundo virtual- debe pertenecer a todos, como Internet. Debe convertirse en una extensión de nosotros mismos, en una forma de hacer la comunicación más fácil y agradable a escala global. Y, si bien se trata de una poderosa herramienta para nosotros, también es cierto que todos debemos responsabilizarnos de ella y hacer de esta plataforma la mejor de las posibles. Este es el tema principal desde que regirá estos artículos.

Hasta pronto.

Second Life? What is that???

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For those of you who may not know, Second Life (SL) is a virtual world. Although it is neither the first nor the only one, it is, nowadays, the most popular one. SL is a "place" that anyone can access through the web, and where you can establish a permanent presence. Once there, you are allowed not only to interact with the elements around you, but to create new ones. You can find people from all around the globe, communicate with them and share all kind of experiences.



In this blog, I will be exploring the exciting development of this new world from my personal interests (i.e. filmmaking, education, languages, technology,...) and I want to do it in an understandable way, so that hopefully everyone will be able to get something from these lines which may be helpful in the sometimes very complex SL environment. I will try to create two copies of all pieces of writing, and I will be writing both in English (the language that I use on a daily basis) and in Spanish (my mother tongue).
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Most importantly, I believe SL, as well as any upcoming virtual world must belong to everybody, like the Internet itself. It must become an extension of ourselves, a way of making communication easier and more enjoyable at a global scale. And, in the same way that it is a very powerful tool for us, we all must take responsibility for it and make of this platform the best possible one. This is the one main point I'll be conducting these articles from.

See you soon.