Brothers day - last push


So as those that follow us in Twitter probably know already, Brothers day is nearly finished now. As ever, we depend on the time people can dedicate us in between paid projects, so we cannot give a date yet, but we hope we'll be able to show the film in some way this year.

Making a film is a lot of work on a lot of different fronts, here's a brief summary of the progress at the moment:


Done since the last update:
- Edit: we locked the edit soon after that. Done and dusted, yes!
- Digital corrections: reframing some shots, stabilizing others, duplicating extras (what!? :), making day into night and a bit of everything else. The magic and time-consuming joys of digital post-production. It took a lot of work, but sure makes the film a lot better.
- Music tracks: such as this recently released track. Remi has now finished the last one of his many contributions to the film. Well done, Remi!
- Titles: we have a fantastic design, can't wait for you guys to see them. We also have a cool poster matching the titles that we'll be sharing publicly shortly.

Working on now:
- Grading: I've been working hard with Luca, the DOP on making the film look as cool as possible. Here's the proof:


- Sound post: Foley, atmospheres and the rest of sound design (those sounds that have to be created or improved) are well under way thanks to the wonderful guys at SSR. So is dialogue editing (making them sound as good as possible!).


- Additional score: all the incidental music for all the other parts of the film that need it.

Left to do:
- ADR: we have some ADR to schedule. This is those bits of sounds that have to be re-recorded because -for whatever reason- they weren't clear enough.
- Final mix (putting all the sounds, music and dialogues together!)

So that's it for now, you know exactly where we are now. You can follow the more frequent updates in Twitter and Facebook, if you so wish!


Where should I put the camera? I'll decide in Post!


The next amazing technology leap in film-making is upon us: placing our cameras in Post-production, or at least being able to tweak its position. Great option to have, although -as usual in these cases- also means more potential fiddling time in front of the computer.

And it looks incredibly cool too, like a 3D application or a game. Only, it's real. Too exciting.



It's obviously not going to happen tomorrow, especially for indie film, but how amazing it is that it is now being used at all!?

Remote touch. A step closer.


Imagine having a skype call. Only, you can now shake hands with the person at the other end of the word after your interview. Or pinch your friend back in your native country. Kiss your girlfriend when she is away. I have always thought that would change relationships in a way we can't possibly understand right now, plus it would make distances effectively disappear. Simply too large a thought to handle.

Well, we're not quite there. Yet, with MIT now having reached this stage, we are now a step closer. Watch and marvel.


Looking forward to the next step. So exciting to be living all this technology!

Brothers day - The long edit


"Where are you with the editing for Brothers day?" -some people keep asking me. Not surprisingly, since it's been about a year since we released the trailer for (if you haven’t seen it, you can do here). So I thought I'd give a quick update on what’s happening.


So why so slow!?
The reason things take so long, as some of you know already, is still the same as explained then. Everyone working in this film is taking time out of their daily busy lives and not getting paid for it, and there's a limit to the speed we can pick up with this system. That means we still need some more patience from all of you lovely people who are waiting to see it.

So where are we specifically?
Although we've had a number of other assistant editors helping along the way, so far the bulk of the cutting has been done by editor Terence Johnson and yours truly. That is, 1) an assembly edit we have already left way behind, and -what we're currently working on and hope to have finished by the end of this month- 2) the rough cut. A big and important step for the film, but one that, sadly, we'll not be able to share with the world.

The rough what?
For those who don't know what all these terms mean, (while the assembly is more of a working guide of what happens and when), the rough cut is cut of the film that already contains all the scenes that will be in the film, plus a choice of shots, plus temporary sound and music tracks. It still requires a lot of trimming and polishing, and it’s usually longer than the finished film will be, but it is at this point a lot closer and, if the job is done right, it should “feel” like it. Digital effects and fixes need to be added still, and audio treated so that it sounds great, and of course actual sound design and music done too. We do have some music tracks actually, like the one of Remi’s we used for the trailer, but still need a lot more done. I can’t wait to fully get into all this but hey, step by step.

So there you go, things are happening at a slow, yet steady pace, and we are hoping for a 2014 release. Thanks so much everyone who is waiting for this, you're all so incredibly nice people :)

Oh, for those who don't know, we publish behind-the-scenes pictures in Facebook every week, plus an occasional update like this. Head over there and like it/subscribe if you want to stay in the loop!







 

Surviving Alba promo!

These last few months, we've been busy building a set for our 'Surviving Alba' promotional teaser. Finally, we got to film some amazing-looking footage last week, through a very long yet exciting weekend. Thanks so much to cast and crew for such a fantastic work!!!




Building stuff

Busy times! And another interesting day today transforming industrial waste into sci-fi epicness.






Nothing else to say right now, except the madness is linked to our next feature. More info to come...

Brothers day: the trailer step


Low-budget indie film making can take forever. Even longer sometimes, for it is done on and off, with cast and crew doing their best to take time from paid projects and general life. So it's great to finally be able to share the trailer of one such films today: BROTHERS DAY, a feature shot over the course of last year  in Manchester, directed by yours truly:

 

BIG THANKS must go to the army of people who collaborated in it: CSV and a collective of dedicated volunteers without whom no filming would have been possible. I hope to bring the finished movie to you all as soon as possible.

In the mean time, hope you enjoy the trailer!


Official Facebook group:
 ("Like" it, come on :)

The ultimate weapon

It's Friday, nearly the weekend, you don't feel like working... If you have been neglecting your reading, now it's a good time to catch up with Calachurras!


The story reaches the point of no return in this exciting Episode 15. May the maker watch over us all.

New Brothers day artwork


That's right, "Brothers day" has a new face, displaying from today in the official Facebook page. Hope you guys like it!


Trailer is finally coming too. We are aiming at May, so just a few weeks' wait. Finally!

2011 balance


I thought it was time to recap on what went on over the year 2011 in terms of films and other -video or otherwise- exciting projects. Yes, there's a few days left to the end of the year, but I intend not to do much until Christmas, to be honest.

In January and February, I pretty much worked on Brothers day, my first feature film as a director, 24 7. Getting the cast, securing the locations, re-working the script, preparing the shots. Constantly buzzing production office. I slept once too. Great times.




In March, while I was still filming Brothers day, I did the first and last videoblog of the project, for the only reason that I was waiting for the actors and had nothing better to do. I did some VFX work for an American promo with a great pitch. And a time traveller.

In May, I went to the Cannes film festival. Walked around a lot, went to a few parties, watched a few films and saw Hugh Jackman in sunglasses. Got a new phone unsuitable for dirty fingers.

In June, I did a few more shots of Brothers day and I saw myself in the trailer for Captain America, featuring my first ever blockbuster extra role.


In July, I finally and officially wrapped Brothers day, to the surprise of everyone, especially me. Captain america was released. Enjoyed it and I THINK I MAY HAVE SEEN myself. My mother claimed to have seen me more times than I was ever there. Google released Google+ and I got absurdly excited about it. I'm feeling better now.

In August, I watched Rise of the planet of the apes. Got excited again. Longest title and best film I have seen this year in the cinema to date.

In September, I loved my new phone. And immediately started to hate it after that. Filmed some incredible bluescreen.


In October, I filmed in a warehouse and nearly got run over by a forklift, which was mildly entertaining. Filmed some stuff in the woods too.


In November, I forgot I had shown my short film Reaction to practically no one and shared it with the world. Calachurras reached its most exciting issue so far and we tried to explain a few things with a cute annex. As a reward, we finally got a fan we don't know personally. Win.

In December, decorated dozens of Christmas trees in a fake NYC and was involved in a attempt to burn down a hotel. Never toast bread if you are not completely awake.


More stuff this year ends with:  

Newfound Planet, our very own production company, is now born and the next feature film project is on the making, a very exciting Sci-fi. Which is like a Science fiction film, but with less letters. Possible the most amazing news this year.

Calachurras has reached the middle of its story, and still most people haven't got a clue what we mean.

After months of on and off work. The Brothers day trailer is nearly ready to go out. This obviously mean it will be the greatest trailer of all times. Either that or simply the most slowly done one.

Look forward to 2012.